Shea McCombs http://www.upvector.com/
June 2005 to Present Technical Artist at Vicarious Visions / Activision 3D Studio Max Development (Maxscript, C#, C++) Development of Tools and Pipelines Communication and Training Graphics Technology
March 2003 to June 2005 Freelance Graphics Graphic DesignJaguar Communications 2D / 3D IllustrationOutlaw Thread Co, Stimulus Design, VR-Zone Web DesignStar Plastics, VR-Zone, W3 Systems User Interface DesignUniversity of Kentucky
August 2000 to February 2003 Artist at Digital Anvil / Microsoft Games Texture Mapping / Painting Concept Art User Interface - HUD and Menu 3D Modeling - Weapons, Architecture, Vehicles Maya Scripting (MEL) - Utilities
May 1998 to July 2000 Freelance Graphics Print MediaFrag Magazine Web Design99 Dogs, FreebCity, Search Mall IllustrationGamery Texture PaintingEpic Games (contract)
Skills Applications Adobe Photoshop - 11 years Autodesk Maya - 7 years Autodesk 3D Studio Max - 2 years Programming Languages Proficient - C++, MEL, Maxscript Familiar - C#, Lua, GLSL Occasional - Ruby, Java, PHP, Perl