| I've
spent the last few weeks working on
efficient algorithms for self-organization.
The two major kinds I'm using are
called a Kohonen Self-Organizing Map
and a Growing Neural Gas. I've been
investigating ways to use combinations
of each for creating nice 2D topologies
from 3D surfaces & input space,
for effective automatic UV mapping
(read: not ugly and impossible to
work with). Hopefully this will save
many many hours in the 3d
modeler's / texture artist's workflow.
Below
is a link to a video showing the
Growing Neural Gas learning the
topology of a face surface, given
only input points (no actual topology). |